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The voice work has taken an enormous leap as the actors behind digital characters become stars in their own right, and the gameplay has been refined to the point that older titles feel clunky at times ...
Producer Akihito Kadowaki recently told GameSpot that Way of the Sword is completely unconnected to any of the previous ...
Way of the Sword was long and winding. Development began in 2020, but it took two years to secure the likeness of the late ...
To see how far gaming has come, it’s important to know where it has been. Over 20 years, visual fidelity has improved so much that it’s harder to tell video ...
The idea to have Mifune came from the game's director trying to visualize "what it is about samurai that makes them actually ...
Onimusha 2” is a weird game. It’s worth playing, especially for people interested in the upcoming revival game.
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Games World on MSNOnimusha Way of the Sword Official Gameplay TrailerOnimusha: Way of the Sword's Summer Game Fest trailer was filled with brutal and bloody gameplay. Majority of countries have ...
"It was a once in a lifetime thing," says artist Matt Nava, thinking back on the success of his work on the video game ...
Capcom hopes Onimusha: Way of the Sword will take the Onimusha franchise to new heights, similar to what Resident Evil 2 and ...
Game Fest, John got a closed-door, eyes-on preview of Capcom's upcoming Onimusha: Way of the Sword demo, coming sometime next ...
Onimusha: Way of the Sword's producer explained why there was such a long gap between Onimusha titles and how RE Engine helped make the new game a reality.
Remember Onimusha? You should. The brainchild of Keiji Inafune, it could be considered the precursor to Devil May Cry, Sekiro, and Nioh. To my mind, it's 'required reading' for anyone whose ...
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