I’ve thought about Braid a lot since its original release in 2008 on the Xbox 360. At least for me, it signaled the beginning of indie games going mainstream. This humble, short 2D platformer was ...
Veteran reporter and editor with over ten years of experience. Probably reading comic books. Then, just because Blow could, he's adding developer commentary to the entire game, and not just a simple ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. 15 years ago, the indie platformer Braid first launched, and it ...
Jack Peachey is a features writer who's worked at Dualshockers and Game Rant. An animation nerd, his favourite games don't have a genre in common as much as they all have pretty pictures. When not ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. Braid Anniversary Edition was announced during PlayStation’s State ...
Indie game developer and publisher Thekla Inc. announced they have pushed back the release of Braid, Anniversary Edition to next month. There wasn't an explanation given for the push, but we assume is ...
In the 25 years or so I’ve been playing games, never once have I encountered an earnest conversation about what a game means. You see every other sort of discussion—people talking about how a game ...
Jonathan Blow, the creator of one of indie gaming’s fomative successes, Braid, has begun hiring a team to develop his first VR game. Now years after his 3D puzzler followup, The Witness (2016), ...
Back when Braid was originally being developed, with its launch platform being the Xbox 360, 720p seemed like a pretty high resolution. Neither the Xbox 360 nor the PlayStation 3 could render most ...
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